The
advent of paperless media has affected more discrete in appearance and in their
use and distribution: the very creation has been disrupted. Indeed,
the physical media has been a constraint as such, to be considered in the
creative process, and has had an influence on the form. Some
constraints are evident, for example for music: the total duration of an album
now has virtually no limits imposed. Others are more subtle for the consumer,
but not less inconsequential to the creators.
Ad libitum (literally)
Speaking of music, back two generations back format, with the disc LP. The rendering quality of this analogue was directly associated with the rotation speed, and for good reason, since it depended on the amount of information read in a given period. As the disc has really only one spiral groove, outside the disk was therefore a better definition than the inside. So much so that some works, including literary classics were engraved "backwards", that is to say, with a spiral from the center of disc outward, so that the final crescendo enjoys a better sound quality.
On the
other hand, the discs were reversible, each side of a 33 rpm during 20 to 30
minutes, it was necessarily a break in music at that moment. Market timing by
duration should take into account this constraint, as indeed the concepts
albums titles sometimes unusually long. The CD has overcome this break for 80
minutes straight, even before the music dematerialized not allow to go beyond
(the album Soulnessless Earth Thaemlitz, exclusively distributed digitally, the
meter goes up more than 32 hours ...)
Film on
film knew a similar constraint: the reel change when it was screened. A feature
film is on several rolls of film. When projecting, the projectionist must
switch from one film to other using visual cues to the same frame of film.
These small circles (or ovals if the film is anamorphic), are displayed in the
upper right corner of the image on two occasions: the first to indicate the
impending change of coil, and the second to the projectionist that performs the
rocker projectionists had also a trick to get the audio signal switching coil,
a small bell which the mechanism was based on the coil itself, and that was the
cause of vertical stripes of the image when it lacked lubricant. The reel
change was a result more importantly, this time at the creative level: at the
screening, it was manual and imprecise and therefore could be down to the
frame. It therefore needed a change of scene to picture: impossible to maintain
a plan, a sound, or even a dialogue, a reel to another. The reel change imposes
an interruption in the narrative process. Especially as the image
"jumps" on the screen when switching from one coil to another and it
is better to do during a fade to black. Not only this technical constraint of
the physical media requires a change of scene at a given time, but it imposes
the same effect transition from one scene to another (though many films have
nevertheless chosen to overlook it).
All these
constraints disappear with digital cinema, projected in one go from hard
drives. Scenes can then be the duration required by the story itself. But
upstream of the projection, dematerialization is up filming techniques, and
again it releases the creative process. Digital cameras such as RED EPIC, no
longer store the images on film, but on SSDs, and therefore without any
mechanism.
Thus, it becomes possible to turn plans that no longer require
absolute stability of the camera. Previously, simple thrills made filming
impossible, since the delicate mechanism of the camera required a precise
alignment of the film. Better yet, these cameras have become much more
manageable, since got rid of their bulky stores dandruff. It therefore becomes
possible to shoot scenes once unimaginable only because of the support physical.
But dematerialization affected primarily another part of the film before
shooting or projection, it is obviously post-production. But do abstraction
tools for digital processing of the image, which did not itself depended on the
support or its absence. The assembly, however, found himself freed from many
constraints from the moment he freed himself of the support. While it used to
physically cut the film or tape, mounting virtual experimentation has released
the editor without loss of time, and even allowed to perform once unimaginable
feats of virtuoso with the physical medium.
Paradoxically,
this liberation from the constraints imposed by the support can have a negative
impact on the creation, as it feeds, among other constraints. But if there is
more support, there is still a format. The technique still retains many
limitations: the aspect ratio, the number of frames per second, video
compression, focal length, lighting, time constraints and / or budget, and many
others, are all elements that continue to impose their rule to the artists, and
require their choice part. The dematerialization continues to evolve, with
streaming and cloud, the works are not even on our hard drives. Such data
ethereal, without incarnation, although they are still stored on servers, lose
more of their physical substance to live only in the "cloud". The
irony is that the works have been so inseparable from their supports that the
terms are confused beyond their use. What make future generations somewhat
perplexed on this strange etymology, although the perforated film 35 mm will
long remain the graphic film.
But it is
with this back to basics of the data that capture itself becomes more crucial.
The film won a little more realism with the advanced technology, with mono
sound, color, stereo sound, and then surround the relief ... the film, which is
folded to HD without flinching, not will be gone tomorrow if it comes to
further increase the definition screens. And it is the incompleteness of the
data which will limit the return of the real as our ability to increase the
replay more finely. Hollywood
already is working with performance capture, which no longer records the way
light reflects off the real, but the slightest movement of bodies in space, and
allows you to reposition a virtual camera at any point after capture. Only a
few genre films are suitable, the price of a harness, for actors and a skeletal
decor. A handful of films using this method for now, but the freedoms it offers
could well make the standard tomorrow. The disappearance of physical media
offers new latitudes and to explore new horizons, to produce works that were
once technically infeasible, and opens wider access to creation. The talent, he
remains still unequally shared.
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